June 13, 2023
The Top 7 Gaming Marketing Campaigns Using Influencer & Social Media Marketing

The gaming industry has experienced exponential growth in recent years, surpassing traditional forms of entertainment such as TV, music, and film. With over 227 million Americans playing video games regularly, the gaming market presents a unique opportunity for brands to connect with a diverse and engaged audience.
We’re exploring the power of influencer and social media in gaming marketing campaigns, showcasing successful campaigns from various brands, including some we’ve pioneered. These case studies demonstrate how gaming brands can effectively tap into gaming communities and drive impressive results. We also delve into the importance of selecting the right platforms, engaging with the gaming community, and providing immersive experiences. As the gaming industry continues to thrive, it is crucial for brands to recognize its potential and embrace innovative approaches to connect with gamers.

1. Saints Row
This campaign is a best-in-class example of brands looking to reach a gaming audience by activating creators outside of the traditional gaming stereotypes… and that’s not just because we were the brains behind it.
For the relaunch of Deep Silver’s Saints Row we activated some of the UK’s top YouTubers entertainers including GeorgeM (Memeulous), Josh & Archie, and Yiannimize. In the content, we had our creators jumping out of planes, recreating a Saints Row themed car IRL and even hacking the UK music charts (getting a top 30 hit btw).
The campaign drove 12 million impressions, 15,000 clicks, 9.2 million video views, over-performing our deliverables by 124%, and helping Saints Row attract more than a million players in the first three months. With these results in mind, you’d argue that our most ambitious campaign to date was a successful one.
By taking the elements of the game and bringing them to the real world, together with Deep Silver we were able to actively engage gaming audiences without directly submerging them in gaming content, instead focusing on being disruptive. Thus curating a best-in-class example of gaming influencer marketing “away from keyboard”.

2. Crocs
Crocs sought to expand their branding to the world of gaming, as it aimed to grow its international fanbase virtually through a partnership with Minecraft, offering an augmented reality (AR) experience. The experience featured dual gameplay modes “sport” and “chill” to reflect both the Minecraft and Crocs brands, respectively.
The “Choose Your Mode” campaign announcing the release of the Minecraft x Crocs special-edition shoes launched in February. But with the addition of AR, it looked to bridge Crocs’ physical products with a digital environment, meaning the game could be launched by scanning a special, branded pair of Crocs using a smartphone. The experience became available through AR on May 16, with the chill mode taking the user into a relaxed gaming world based on Minecraft’s creative mode, while the sport mode takes players into a survival mode-based environment where they must avoid the surrounding lava.
Users could gain access by visiting ChooseYourMode.net and scanning their pair of Minecraft x Crocs special edition shoes that featured two Minecraft-style Jibbitz charms on the sides.
The physical products were available in sizes for both adults and children and could be purchased through the Crocs e-commerce site.
The brand activated influencers across multiple platforms, sending them a variety of products to promote in their content to align with the collaboration with Minecraft.
Katie Penza, marketing director for Minecraft, said in a statement:
“Our collaboration with Crocs was inspired by creativity, self-expression and adventure, and our aim was to bring together the Minecraft and Crocs communities in new and inclusive ways that bridge the gap between digital and real-world experiences.”
Mark Boyd, co-founder of Gravity Road, said that the AR experience represents “an innovative step forward” in merging the physical and digital realms to delight fans of both brands.
3. Need For Speed
For the launch of EA’s Need For Speed: Unbound, we were tasked with raising widespread awareness and driving consideration amongst communities beyond just gaming.
Using content creators, we sought to generate buzz, excitement and conversation across social through a series of content drops. Each piece of content aimed at reflecting the different Need For Speed themes and elements from within the game.
To capture further communities from outside the gaming narrative, we collaborated with creators from the artistic community, car customizations, and fashion & lifestyle influencers. Focusing on these niches helped in tapping into a diverse mix of personalities who (respectively) held niche, but relevant audiences for the game.
From August to November 2022, we scheduled content drops that saw 56 influencers distribute 93 posts to TikTok and Instagram, along with four YouTube videos and 176 Instagram Stories. From this, we delivered over 28 million impressions, an average engagement rate of 14.48%, and nearly 1.5 million total engagements.
Working with artists and creatives across the UK, Germany, France and the US to implement their unique art-style helped bring the NFS theme to life through physical creations. We also identified car enthusiasts in each territory to work on unique NFS designs for their vehicles, allowing for long-form YouTube content.
With our lifestyle and fashion influencers, NFS dropped an exclusive Unbound box, with clothing inspired by the game and the campaign’s messaging. We designed and produced the box for influencers, which contained two t-shirts that featured our content design on the back. These designs were then showcased through influencer content across social.
To round the campaign off, we invited influencers to a lunch event to capture content and promote the game to their audience. 10 top-performing influencers were invited along to highlight the campaign’s messaging and to drive communities to purchase the game through a personalized call-to-action.
4. McDonald’s
The Mcdonalds McCrispy chicken sandwich tantalized tastebuds… and provided quality lumbar support? Well not the sandwich, but a bespoke gaming chair equipped with greaseproof leather, sauce, napkin and fries holders, launched by the fast-food tycoon.
In addition to a burger, and chair release, McDonald’s hosted a launch event party, inviting a mix of content creators and celebrities, like Elz the Witch, Manny, Manchester City footballer John Stones, Keith Lemon, Big Narstie and more. The event, titled Ultimate Gaming House, saw creators and celebs compete against one another on the popular soccer-centered game, FIFA. McDonalds were able to bring together prominent figure from gaming, entertainment, music and sport verticals, drawing in a range of diverse audiences, which highlights the unique engagement opportunities that come with hosting IRL events, and the content shared across multiple platforms.
This campaign highlights the fast-food chain’s eagerness to tap into the rapidly growing community, engaging them with a once-in-a-lifetime centric experience with the chance to win a McChair, out of a total four in existence. McDonald’s isn’t the first to target the gaming community in this way. IKEA have launched their own line of gaming furniture as they too, have sought to expand their reach into the subcultures of gaming.
5. LogitechG Aurora Collection
Turn heads. Explore new worlds. Have fun. This was the key messaging behind LogitechG’s ‘Play Your Way’ campaign. The brand launched the Aurora collection, a range of gaming peripherals designed for all players to play ‘their’ way. The brand looked to spotlight gender inclusivity by activating creators from the LGBTQ+ community. Through each influencer’s content the messaging referred to the Aurora collection as “everything you need for a new generation of gaming.”, a phrase which might certainly come to fruition.
A 2020 Nielsen survey found that 10% of all gamers over the age of 18 identify as LGBTQ+. Three years on this could be a fraction of the new number, considering the rise of LGBTQ+ narratives within the gaming industry, and the emergence of creators in this community on the creator-sphere.